As you probably deduced, the SMG pack adds new submachine guns that can be equipped in place of assault rifles. The studio’s Leader pack introduces a new soldier class to XCOM 2, with tech trees that focus on bolstering the combat effectiveness of the leader’s squad. It probably won’t come as a shock that the three XCOM 2 add-ons from Long War Studios have already proven to be the most popular of the first wave. Long War Studios' Muton Centurion Photo: Photo: Long War Studios
Right now, the team is referring to this as Hidden Potential v0.1 but it’ll be interesting to see how the mod continues to grow. Changes have also been made to the dice rolls that determine starting sharpshooter and psi operative statistics, in an effort to make them a bit more effective at lower levels. Right now, Hidden Potential randomizes stat growth and removes the game’s existing stat caps. Now, the team behind Hidden Potential hopes to create a similar add-on for XCOM 2.
Second Wave was a bit of free DLC, released in January 2013, that gave fans the ability to tweak some settings in ways that made Enemy Unknown campaign significantly more difficult. Hidden Potential bills itself as “a spiritual successor to the original Second Wave” add-on for XCOM : Enemy Unknown. But at least those who thought timers shouldn’t begin to tick until Concealment is broken didn’t have to wait long to have their wish granted. The bad news is the “some” in that line suggests the mod won’t play well with some XCOM 2 add-ons, too. The good news is that the mod’s creators believe it will play nicely with some other mods that alter the mission timers in XCOM 2. With the mod installed, mission timers won’t begin to countdown until ADVENT forces have spotted your squad. True Concealment makes one of the most interesting mechanical additions to XCOM 2 work in the way that many of us assumed it would during our first few hours with the game. Change the digits (represented by X and Y) in “AlienHeadquarters_DoomMaxValue=Y” so that X matches your current difficulty level (0 is easy, 1 is normal, 2 is hard, 3 is impossible) and Y is the number of squares you want the Avatar meter to have.Ĭonfigure Avatar Meter - h/t to Steam user Ez-ĭisable Avatar Meter – Nexus Mods True Concealment
It’s important to note the mod’s creators consider this a very early build of their XCOM 2 add-on and recommend that anyone planning to install Disable Mission Timers either back-up their existing saves or begin a new campaign before using the mod. But it does work during Guerilla Ops and other timed events.
Disable Mission Timers doesn’t work on missions where players defend the Avenger from invasion or during Retaliation events. Unfortunately, the mod isn’t perfect yet. Disable Mission Timersĭisable Mission Timers does exactly what it advertises…and what a surprisingly large cross-section of the XCOM 2 community has been begging for since the game debuted on Feb. But we’ve rounded up more than a few XCOM 2 mods you might consider downloading before getting started on your next run through the XCOM 2 campaign. As is typically the case with community content, they’re not all winners. 5, but that hasn’t stopped an ambitious modding community from cobbling together a handful of XCOM 2 add-ons before the weekend was over.